Introduction
- Frame Meter In Quartz Debug For Mac Free
- Frame Meter In Quartz Debug For Mac Download
- Frame Meter In Quartz Debug For Mac Windows 10
- Frame Meter In Quartz Debug For Mac Pro
Dec 04, 2012 As always I used Quartz Debug to measure UI frame rate. First, here's what the average frame rate looked like using the latest version of Safari on. May 23, 2020 MenuMeters is a set of CPU, memory, disk, and network monitoring tools for Mac OS X. Although there are numerous other programs which do the same thing, none had quite the feature set I was looking for. Most were windows that sat in a corner or on the desktop, which are inevitably obscured by document windows on a PowerBook's small screen. Aug 30, 2020 Frame time graph. Bar chart in the lower left of the Alt+F3 debug screen displays real time measurement of seconds per frame with lines marking 1 ⁄ 60 and 1 ⁄ 30 seconds per frame. The graph is color coded from green to yellow to red, with green being faster frame time, red being slower frame time, and yellow in between.
Simple JavaScript library for sexy, fast, and themable FPS meter. It can measure:
Quartz Compositor is the display server (and at the same time the compositing window manager) in macOS.It is responsible for presenting and maintaining rasterized, rendered graphics from the rest of the Core Graphics framework and other renderers in the Quartz technologies family. A visual programming language for processing and rendering data. Using OpenGL, Core Image, Core Video, and other technologies to build an API and serves as a simple visual programming paradigm. Quartz Composer is a core technology of the macOS. Quartz Composer creations work in any QuickTime-aware application (beginning with Mac OS X 10.4), from the Quartz Composer application,.
- frames per second
- number of milliseconds between frames
- number of milliseconds it takes to render one frame (when using the
.tickStart()
method)
For higher accuracy, timing is measured with
performance.now()
when available, with a fallback to +new Date()
for older browsers.FPSMeter supports multiple instances on one page, has show/hide methods that also pause the meter rendering, and color heatmaps that make themes even more pretty!
Dependencies
None.
Compatibility
All modern browsers, and IE7+.
Changelog
Frame Meter In Quartz Debug For Mac Free
FPSMeter upholds the Semantic Versioning Specification.
Support
Reward the developer
And make him happy for maintaining this library! :)
I don't want to monetize my libraries as I want them to be accessible to everyone with any budget. That being said, free software isn't free, it's just paid by with developer's time, and right now I could use some help :)
Performance
FPSMeter rendering happens once per
option.interval
, and is chained to requestAnimationFrame (with a polyfill for older browsers). It is also GC optimized, so it should be as fast as possible.Usage
FPSMeter
is a class you use to create one meter instance: Mehndi hai arachne wali mp4 free songs pk download.Arguments:
anchor
- Element to which the meter will be appended to. When omitted,document.body
is used.options
- Object with FPSMeter options. See Options documentation page.
Measuring
Frame Meter In Quartz Debug For Mac Download
To start measuring the FPS call the
.tick()
method at the end of each frame:In this setup, FPSMeter will measure FPS, and time between frames.
To measure the time it takes to render one frame, call the
.tickStart()
method at the beginning of each frame:You can change between FPS and duration display by clicking on meter element, or calling
.showFps()
, .showDuration()
, or .toggle()
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To see all available methods, read the Methods documentation page.
Documentation
Documentation is centralized in the FPSMeter's Repository Wiki, which makes it way easier to maintain and keep always up to date.
Operating system | macOS |
---|---|
Type | |
License | Proprietary software under EULA |
Website | developer.apple.com/technologies/mac/graphics-and-animation.html |
macOS graphics model |
---|
Rendering |
Compositing |
Quartz Compositor is the display server (and at the same time the compositing window manager) in macOS. It is responsible for presenting and maintaining rasterized, rendered graphics from the rest of the Core Graphics framework and other renderers in the Quartz technologies family.[1]
Overview[edit]
The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or backing store. The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card. Quartz Compositor only accepts raster data, and is the only process that can directly access the graphics frame buffer.[2]
In managing individual windows, Quartz Compositor accepts a bitmap image of the window's contents from its renderer, along with its position. The choice of the renderer is up to the individual application, although most use Quartz 2D. Quartz Compositor then acts as a 'visual mixing board,' by adding the given window to the whole scene for the display.
In its role as window manager, Quartz Compositor also has an event queue which receives events, such as key strokes and mouse clicks. The Quartz Compositor takes the events from the queue, determines which process owns the window where the event occurred, and passes the event on to the process.[3]
Quartz Extreme[edit]
Mac OS X v10.2 introduced Quartz Extreme: graphics processor (GPU) acceleration for the Quartz Compositor. With Quartz Extreme, far fewer central processor (CPU) cycles are needed for scene composition. Instead, the Quartz Compositor encapsulates each rendered backing store in an OpenGL texture map or surface. It then directs the GPU to compose the surfaces and maps to provide the final image, which is delivered to the frame buffer.
Quartz Extreme only uses OpenGL commands, and requires a graphics card connected to an AGP 2X or faster bus (including AGP 4X, 8X, and PCI Express), supporting textures and maps of arbitrary size, since many of the renderers have no size limitation (Quartz 2D for example).[2] In Mac OS X Tiger, it is automatically enabled on Mac systems with one of the following types of graphics cards:[4]
- AMD (ATI) Radeon, AGP-based, 16MB VRAM minimum, or better
- NVIDIA GeForce2 MX, 16MB VRAM minimum, or better
As of OS X El Capitan, Quartz Extreme is enabled on all supported Macs.
QuartzGL[edit]
QuartzGL (called Quartz 2D Extreme when it was introduced in Mac OS X Tiger) is GPU acceleration for the Quartz 2D API. With QuartzGL enabled, all Quartz drawing commands are translated to OpenGL commands and executed on the GPU. This differs from Quartz Extreme, which still executes Quartz drawing commands on the CPU but performs final composition using the GPU.
As of OS X Mountain Lion, QuartzGL is still not enabled by default. However, it is possible to enable it using the Quartz Debug application included in the Apple Developer Tools. QuartzGL will be disabled once again upon quitting the Quartz Debug utility. A workaround is to force quit the Quartz Debug application, which will leave QuartzGL enabled system-wide.
All graphics cards capable of supporting Core Image also support QuartzGL.
References[edit]
Frame Meter In Quartz Debug For Mac Windows 10
- ^Russell, Matthew. 'What Is Quartz (or Why Can't Windows Do That)'. O'Reilly Mac DevCenter. O'Reilly Media. Retrieved 17 November 2011.
- ^ abJohn Siracusa (2005-04-28). 'Mac OS X 10.4 Tiger'. ArsTechnica. Retrieved 2010-01-15.
- ^'Apple - Developer - Mac OS X Technology Overview: Graphics, Imaging, and Multimedia'. Retrieved 2007-04-18.
- ^'Apple - Mac OS X 10.4: Requirements for Quartz Extreme and Core Image graphics'. Archived from the original on 2012-04-04. Retrieved 2007-02-12.
See also[edit]
External links[edit]
Frame Meter In Quartz Debug For Mac Pro
- The Graphics and Windowing Environment - from Apple's Mac OS X Documentation
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Quartz_Compositor&oldid=956543305'